Thursday, November 17, 2011

Technology in Education Philosophy

Technology can be used to improve the experience that students have in the classroom, and technology can be used to make the teaching of instructors better too. Technology should not be used as a replacement for anything in the classroom, but it can be used to enhance and support instruction and practice. As there is both assistive and augmentative communication, for people with disabilities. In the case of someone with severe disabilities, they may need assistive communication; a replacement for their own modes of communication that are more comprehensible for others. Or, someone with less severe disabilities may simply use augmentative communication, which takes the students’ original method of communication and makes it more, or ‘louder’.  In a general or special education capacity, technology should be used in an augmentative way, making the lessons and practices inside the classroom stronger and/or more potent.
One of the disadvantages of technology in the classroom is the availability of computers and technology. Classrooms often do not have enough computers to go around for all students, and many students don’t have access to computers or the internet from home. Despite the unavailability of technology, students and whole classes can still benefit from its use.
Teachers can use technology in presenting new information, reviewing old information, and even making assessments. Students can also use technology to further their learning. Students can research, organize, and share their thinking with each other, parents, and teachers. In using technology the way it’s meant to be used, students develop and practice real world skills.

Wednesday, October 5, 2011

Toolkit Review - E-ATRC

Mathematics Tool Kit

What tools are in the Mathematics Assistive Technology Tool Kit?
  • Money calculator:Who is it for? This calculator is for anyone learning money math, or who has trouble with money math, of any age.
    What does it overcome? This calculator aids someone who a) is just learning how to do money math b) needs help with money math when going shopping or saving money
  • Multiplication and Division Wheel:Who is it for? Younger students struggling with multiplication/division facts fluency
    What does it overcome? Division/multiplication fact fluency problems
  • Time Wheel:Who is it for? Young students learning to read an analog clock/associating it with digital time
    What does it overcome? Difficulties reading an analog clock/associating it with digital time
  • Hot Dots Flashcards:Who is it for? Students learning multiplication facts
    What does it overcome? Allows students to work on their own; the pen identifies if the students’ answer is correct or not, without having a second person going through the flashcards with him/her, promotes a sense of independence, and helps students to practice their multiplication facts
  • Fraction Ruler:Who is it for? Students working with understanding fractions
    What does it overcome? Provides quick conversions on the back of the ruler, gives a comparison between fractions (one on top of the other) in order to overcome misconceptions or no conceptions about fractions
  • Elapsed Time Ruler:Who is it for? Students working with the concept of time, or using time in math
    What does it overcome? Misunderstanding of the concept of time, or difficulty visualizing time in math questions
  • Master Fraction Shape Flip Book:Who is it for? Students working with understanding fractions
    What does it overcome? Provides quick reference conversions on the back as well as a visual representation of color coded fraction shapes
  • Big Number Talking calculator:Who is it for? People with visual impairments
    What does it overcome? If a person can’t read the numbers entered or the answer that appears on a normal calculator, the numbers are much bigger, and the sound can be turned on so the numbers are said aloud.
  • Visual Math Dictionary:Who is it for? Students researching different rules/operations of math, or student clarifying something in math for themselves without asking a question in class
    What does it overcome? If students have access to a visual math dictionary, then they may not need as much one-on-one attention with the teacher and can accelerate their learning and individual work
  • Fraction Strips/Decimal Strips:Who is it for? Students working on understanding the relationships between fractions and other fractions, between fractions and decimals, and between fractions, decimals, and the whole.
    What does it overcome? Confusion about the relationships between fractions and the whole
  • 1-100 Number table:Who is it for? Students who don’t have number sense, or are working on skip counting
    What does it overcome? Confusion about number sense, skip counting, etc.
  • Fraction Calculator:Who is it for? Students with trouble adding, subtracting, multiplying, dividing and understanding fractions.What does it overcome? The need to solve fraction equations by hand or mental math. This could speed up the process of more complex problems by eliminating any arithmetic errors with fractions.

 Other Resources:
There are many different tools available that can help students with math specifically as well as a variety of tools that can help students in multiple situations such as adaptive writing utensils (weighted, larger for grip, writing bird) reading equipment (magnifying glasses, Braille, large print keyboards) as well as small mathematical manipulatives that are available in all sorts of typical classrooms (unifix cubes, pattern blocks, fractions circles, etc). These are all pieces of assistive technology for students having trouble with mathematics. Also available are a variety of computer programs and games that help students practice skills in a more interesting and engaging environment, such as the following.

Computer Programs
I reviewed two separate computer programs for students to work on in math. Both programs are for ages eight to twelve, and are similar to video games; trying to draw on students’ interest.

Calculating Crew
The format is that the student joins the team of superheroes and works with them to solve problems including number lines, fraction comparison, etc.
Formats include locating numbers on a number line, addition and subtraction, and multiplication on a number line. The number lines available in the game are 0-1 (decimals), 0-1 (fractions), 0-10, 0-100, and 0-1000. Students can select which game and which number line to use.
This game is appealing to the younger students who may use it, but I would be concerned that it may seem a little cheesy to students who are a bit older. The game thoroughly covers information concerning number lines, but does not provide practice for any other mathematical concept. This program would be useful for a student who needs work specifically with number lines. One concern I had was with the amount of feedback the student gets for correct or incorrect answers. The stimulation for both on this game was pretty similar, so the reinforcement for correct answers isn’t really that high.

Mindtwister Math
The format of this program is that the student is on a game show, in a brother and sister’s basement. The game show consists of a variety of games that include: measurement, rounding and estimates, money sense, number lines, comparisons, logic, place value, pictures to statements, and more. The commentary of the two kids running the ‘game show’ is more interesting than that of the Calculating Crew, and I think would appeal to a wider age range of students. There are four difficulties to be set at the beginning of the game. Another interesting aspect of this game is that it can be cooperative. Up to three students can play at a time. The game itself is competitive, but the mini-games within the ‘game show’ are sometimes cooperative.
One thing that I would prefer with this game is more positive reinforcement for correct and answers, and less for incorrect answers. The difference between getting a correct answer (fireworks on the screen) and getting an incorrect answer (what looks like a power short-out), is not really that far apart, and students may be more encouraged by the incorrect response than by the correct response. 

Tuesday, September 27, 2011

Technology tidbits

This article is a great glimpse into the classroom life of a real teacher and his advice and ideas about using technology as a boost for instruction. While identifying several major hurtles when it comes to incorporating technology in the classroom, Adam Bellow offers advice to combat each of the most common complications with technology in the schools.
Bellow does a great job with focusing on some major pitfalls of current technology in the classroom. I am relieved to see that his focus was with simpler methods and that those simpler, cheaper, and easier methods can still have a large, strong effect on the classroom. My single concern with Bellow’s article is that it does not discuss the limitations necessary with technology in the classroom. Any teacher (or student) knows the struggle a teacher has to go to in order to keep their kids from texting during a lecture. What are some methods that allow teachers to keep a leash on the technology use while still using it as a tool for instruction, presentation, and motivation?

Bellow, Adam. Doing more with less (and other practical educational technology tid bits). (2011) George Lucas Educational Foundation. Retrieved September 27, 2011 from http://www.edutopia.org/blog/education-technology-advice-adam-bellow

Monster Mash; the brilliant idea of a mad scien-er-artist?

A teacher develops a special effects class in the high school with a goal of creating a working special effects studio with students being the driving force creatively and productively. The special effects class is an art class, but with real world applications. The students not only develop their own projects, but also create special effects on a professional level; selling their work for use in independent films, sculptures, and more. Students use problem solving skills and computer programs to plan and bring to life their creations.

This article is an example of one of the incredible ways that teachers are using technology to stretch the possibilities of a classroom. Students in this unique program are doing several things at once; learning applicable skills for the real world (working with clients, working as a team), practicing problem solving skills, and creativity building. Without some of the recent technology available, this class would not have been as successful as it is. By the end of the program, students are producing professional level work, and are basically running their own small business. If this class had been anywhere near me in high school, I would have been all over it. And I am not a fan of traditional art classes.



Bernard, Sara. Monster mash: learning real-world skills in a creature-creating art class. (2007). The George Lucas Educational Foundation. Retrieved from September 27, 2011 from http://www.edutopia.org/classroom-special-effects-studio

Friday, September 23, 2011

Checking out the layout

Back down to Lake Stevens for the weekend.
What this means to me; see my fiance, Sam, my sister, my parents, my niece, my dog, my cat, my sister and parents-in-law (soon-to-be). Yay!!
The purpose of this post is almost entirely reliant on my wanting to know what the layout looks like for posts on this page. Taa-daa!